It’s about time! It was awhile ago since last time, so I’ll see if I remember how to do this. So, Metroid Prime 3. The game that should prove the Wii was a great FPS-console. Let’s start with the controls, then, as that’s the biggest change over the previous two titles. You move around tilting the Nunchuck’s thumbstick, shoot with A and jump with B, turn around and aim at the screen by aiming the Wiimote. By swinging the nunchuck, you use the Grapple Beam. You will want to swap the A and B before you get used to playing, because it doesn’t feel quite natural to press a face-button to shoot and a trigger to jump. Swinging the Wiimote to turn sometimes goes very smoothly. Some say it takes too long to turn half a circle, and I would’ve agreed with that if it was a high-action FPS. But now it isn’t, which makes that no big deal – but something that will have to be adjusted to any copy-cat making a multiplayer FPS on the Wii. Swinging the Nun-chuck feels really natural if you’re right-handed, because it means swinging the left hand for using what’s put at Samus’ left hand. If your left-handed, […]