As you might have spotted, I’m doing something a bit different this time – I’ve put two games to review in the same article. That might sound odd, but in this case it’s possible – the games are very similiar design-wise, yet I find the feeling of playing them vastly different from one another. Let’s begin at the ground-level – KOTOR is an abbreviation for Star Wars: Knights of the Old Republic, a series of two RPGs (made by different devs, so I’ll avoid typing them out not to step on some random google-user’s toes). As with any RPG (that I’ve played, which counts out the Final Fantasies), the story can be played like a good book – you play a bit now and then and think abouthow the story may progress when not playing – that in itself is a good opinion. But unlike books, you have a bit more power of the story’s progression – you can often choose from a pool of replies to most comments, which gives different results. For instance, they may push you on the Light-Dark scale, which only real effect is making some spells more expensive and others cheaper. But I didn’t notice […]