I made a “review” about both Knights of the Old Republic (KotOR, or just K because I’m going to write it a lot)-games almost a year ago, and said something along the lines with “the first has better atmosphere, the second has a few technical advantages” (that’s not a quote). After having played KotOR2 again one, and almost two, times more, I have really changed opinion about the game, so a new review feels like a good thing. And that I’ve learned a lot about game design since last year has it’s effects, as well. K2 starts off five years after K1 ended in the player either saving or dooming the world. From such a starting-point, you have to wonder how you can have one starting point in what should be two completely different worlds. The developers, Obsidian Entertainment, decided to give you a character who was missing from the galaxy during K1, and starts the game outside of current galactic events. From a “make sense”-perspective, that’s a smart move, but from an interest curve-perspective, it makes the game start off with a lack of bang. And it takes a long time until the plot starts to have a real […]