Initially just a “I’m still alive”-post, I got a bit mad and wanted to do a short re-cap of my 2009. The blog hasn’t been active, and as such can’t really reflect what I’ve done this year (the fact that I want it detached from my life just strengthens it), but some – if not most – of it is related to games, game design and “hey, employers, look at this blog – ain’t I awesome?”. The year of 2009 began with January, snow and a dawning game developing project. My first with a team, actually, and a first where a complete team intending to finishing a game within a time-limit. Only been doing stuff like writing down ideas, try to build maps (only to give up half-way through because there was neither plan nor vision behind it) and throwing together some not-so-good WoW GUI:s, it was an exciting period – at times. Obviously, game development is not all fun and games all the time. It can actually be rather dull, tiresome and draining at times. Such as when you enter the “office” in time and, when your meeting time passes by, needs to call everyone who’s late, only to […]