Daily archives: 14 July 2010


I’ll just write down off the top of my mind a “review”-like thing for Heavy Rain. I happened to play it all – in one play-though – with a friend last evening, and really feel I should write it down while memory’s still fresh and not yet affected from “better” thinkers then me. I’d love to start off with the story, but I’ll save that to last. It’s a very, very, story-focused game, and I’ll prefer to use plenty of spoilers (of what happened to me and my friend, at least). So I’ll start off with my thoughts on the controls of the game. You see, Heavy Rain has been accused both before and after to be “a series of Quick Time Events” (QTE). That’s only half true, and the true half is gravely misleading. Let’s just give a quick description of what I consider a “Quick Time Event”, just to remove any confusion. A Quick Time Event is a series of prompts asking you to press, hold or smash a specific button within a short lapse of time that does something a regular move would not. Atop of that, it usually have grave consequences if you fail and doesn’t […]

Thoughts on Heavy Rain