Daily archives: 1 August 2010


This “review” is more of an analysis, really. I’ll split the game’s design into a few parts and do some strange cross-breed between opinion, analysis and suggestions. This time yet another Bioware game – they tend to be fun, come out fairly frequent and be different enough to be interesting but similar enough to feel familiar. Theme Before describing the game in any way, some of the differences in theme between ME1 and ME2 should be noted. ME1 plays a lot with an optimistic theme, where “You’re a Spectre, you can do whatever you want” imbued the whole experience. ME2 has a theme more akin to “pretend to be free if you want, but you know who pulls the strings. And you know where you’ll be heading in the end”. I have a feeling many of my criticisms of this game boils down to this change of theme, and perhaps these changes are not technical restraints as much as concious steps to reinforce that theme. Core Mechanics For Mass Effect 2, Bioware has taken a few steps closer towards the “Action” in “Action RPG”. Because there’s a lot more action, and a bit less classic RPG stuff. The endless inventory-management […]

“Review”: Mass Effect 2