Daily archives: 8 January 2011


Here we have a good example of why you should think a few more times than one when starting a series of posts. In this case, I found out many of these points were half-finished, although they could be considered “finished” if you tweaked the goal a bit. So instead of writing one post for each, I’ll write this one post, and then be able to go on with other ideas. The “Learn UDK or Unity” point was pretty much fulfilled. I did learn the UDK level editor with their BSPs (geometric shapes) and Terrain tool, Kismet (a “visual scripting language” i.e drag and connect boxes of conditions/actions and logic) and, towards the fall and winter, made a half-working HUD, menusystem in Scaleform and applying it to UDK, as well as a loading screen and splash screen. The “Learn Photoshop” point was pretty much fulfilled. Although what I initially implied was “learn to draw”, what I did learn was how to use photoshop is used with pretty bad drawing skills to create something nice anyway. Sure, the menus and interface may not look amazingly super-good, but they do look quite alright. I suspect I should put a screenshot up to […]

Goals of 2010: Part 2 – rounding up (already)