Review


As anyone following this blog might have noticed, there hasn’t been any activity here in awhile, only going a few posts more and more seldom. The major reason for this is: time. it’s the last stretch on school right now, having tests or deadlines every week, and on top of that I’ve gotten myself a evening-and-weekend job, which means less time to study, and in turn less free time. Which means less time for this blog. Anyway, now I’ve gotten myself some time, and I’ve got some things to write about – I’ll save some of it for later and hope to get more info (still have to beat Deus Ex- it’s kind of low-priority). Right now, I want to talk about Burnout 3. Burnout 3 is an aggressive racer in a current-day setting. The core is about racing to the finish-line before your opponents, and knocking them out for spectacular crashes and boost improvements, as well as doing dare devil stuff to gain more boost. And it’s really, really, fun – in single player career mode. The issues arrives when you get into any other mode. Where the single-player career mode uses a very pedagogical map to select which […]

“Review”: Burnout 3


I told you recently I had something to write. The last post was a part of that. This is another. I think Deus Ex could make a third part later on (just have to get close to finish it ^^) – but SMG for now. First off, I don’t understand all the hysteria around this game. Perhaps because I played it four months after the Hype went out and never have been a Mario fan, so I guess hype and nostalgia have been important factors. It is a great game, which is really fun, but second best ever (gamerankings.com)? Anyway, my doubts aside, it *is* a great game. First of all – it’s fun. They make it fun by constantly giving you new things to do in a happy and crazy world where anything goes. A part of this is that the levels are really varied, but it’s also very variating within the levels themselves. And this is where the “galaxy”-theme comes in. Every level is called a galaxy, and more often then not have several planets which you go to in a linear fashion. To get to the next, you sometimes only have to run through, sometimes collect 5 […]

“Review”: Super Mario Galaxy



It’s about time! It was awhile ago since last time, so I’ll see if I remember how to do this. So, Metroid Prime  3. The game that should prove the Wii was a great FPS-console. Let’s start with the controls, then, as that’s the biggest change over the previous two titles. You move around tilting the Nunchuck’s thumbstick, shoot with A and jump with B, turn around and aim at the screen by aiming the Wiimote. By swinging the nunchuck, you use the Grapple Beam. You will want to swap the A and B before you get used to playing, because it doesn’t feel quite natural to press a face-button to shoot and a trigger to jump.  Swinging the Wiimote to turn sometimes goes very smoothly. Some say it takes too long to turn half a circle, and I would’ve agreed with that if it was a high-action FPS. But now it isn’t, which makes that no big deal – but something that will have to be adjusted to any copy-cat making a multiplayer FPS on the Wii. Swinging the Nun-chuck feels really natural if you’re right-handed, because it means swinging the left hand for using what’s put at Samus’ left hand. If your left-handed, […]

“Review”: Metroid Prime 3


Next up on my review-list is a newer game then F-zero GX, but still not new enough to be smoking hot. I haven’t played this in awhile, which means I can only really comment on what I remember thinking about the game. Which means I won’t get into small details. So, the newest Legend of Zelda. Actually, I could end the review right here, because I’ve already summed it up. It’s just another Zelda-game which doesn’t do too much differently from it’s other incarnations. The big pencil-strokes are very predictable: Ganondorf is evil, Zelda is your standard kidnapped princess, and you are the Hero who goes off and fixes the world, and meets a dark gnome who turns out to be the “Twilight Princess” the game’s named after. It’s the smaller strokes that impresses the more. The friend that turns out having lost her memory which you have to find things that are connected to her to make her regain it. The Zora prince who’s mother got executed and who’s health conditions are grave. The Gorons who refuse to face anyone as their leader have gone nuts which they see as dishonouring to them. The kids who chase the monkey […]

“Review”: Legend of Zelda: Twilight Princess



So, this’ll be my first “review”, which means it’s likely to be some sort of template for coming reviews. Why I write “review” inside quote-signs is that it’s not the “I’ll just write what I think about it and put a number on it”-kind of review. No, I’m going to write more of the smart and silly choices the designers made, how it all ties together, how the game could change if you switched a feature for another and finally sum it all up in one sentence, which will act as the rating. But why F-zero GX? Wouldn’t it be better to take some more hyped up and recent game, like Portal? It would be easier, yes, but it wouldn’t make as good a first-review. This is one of my personal favourites, and I’ll describe why further below. Also, it’s an out-dated game but not yet classic, which is what I intend to focus on. So, to describe why the design is smart in this game, let’s begin with the first moments of it, those moments that has to drag you in and not let you go. This is done by the story-mode. You start off with the first chapter […]

“Review”: F-zero GX