Daily archives: 24 January 2008


With all these thinking about RTS, you could almost think I don’t like them and that’s why I post so much stuff about them. Actually, it’s the opposite. The reason I find so much RTS-stuff to write about is that I’ve played them a lot through the years and have found things to note in some games that others have had or lacked. In many RTSs, the developer wants to use all kinds of forces that are used on battle-fileds – ground, sea and air. Sometimes the developer succeeds in making all three viable and important aspects of the game, sometimes they don’t. As I’ve got no ideas of my own on the subject, I’ll take a few games as examples and note what they did and how that turned out. No offence to the people loving these games, the reason I remember them is because I like them, too. I’ll begin with the Warcraft-series. In the second game, they used naval forces to conquer a special resource  and transporting units between bits of land. Air was only used as scouts. It all worked very well, the ships was a very important aspect of the game. In the third game, […]

Ground- Naval- and Air-units in RTS