This is something that have bugged me for long, but that I didn’t start to seriously think about until now. It’s animations. Or, rather, how they seem to not care about what’s around them. The problem I’m having with them is that animations might look great on one character, but it looks like crap interacting with other animated character. The best example is MMO PvP between close combat players. Two persons wave their swords at one another, and seem not generally taken by that. Suddently one of them falls down in his/her usual way and die. What? So that sword-waving didn’t bother the one who later died? Why did this swing kill it? As a spectator, you get confused. Why doesn’t the animations play so that they dodge, parry or miss most swings, and hit at 60% hp and 30% hp, on which the hit one starts to act more hurt until the killing move which throws it backwards with some ragdoll-stuff? I could generalize to weapon-based close-combat in general. Not even a game like Soul Calibur lets a hit feel powerful. Yes, a meter goes down, but so what? I can’t see anything on my character! A sword is […]
Daily archives: 30 March 2008
I’ve just updated the “about”-section with explanation about the different categories. They’re not masterpieces of any kind, but they make the “about”-stuff more interesting then a “about”-section tends to be. Post coming in soon, too – I’ve got stuff to write now!