Reading this gamasutra article, a thought suddenly struck me: Often the lack of immerssion, as I see it, is because the setting of the first person games are very unimmersive or, shall we say, doesn’t really suspend my disbelief. After all, how much sense does it make to be a super duper soldier running through a war and shooting people all over the place without getting a scratch (“game over”s not included)? How much does it help that there’s barely any physical “self” on your screen? I’d answer “Not much” on both of them. Which makes me wonder “what could be a better situation to actually try what the first person perspective is capable of?” and about a few milliseconds after the first thought struck, the next one did: A non-combat oriented RPG! I don’t know what such a game might look like, apart from being a game where you run around, solve people’s troubles and the core isn’t about killing stuff. Sure, combat may be there (it does give a bit of reason to why the quest givers can’t do their own quests and adds some danger/tention when needed), but it wouldn’t be the verb everything else is build […]